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Redot Engine – Multi-platform 2D and 3D game engine
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glsl_builders.py
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Author
Age
Files
Lines
*
Update pre-commit hooks configuration to use `ruff` instead of `black`
Jakub Marcowski
2024-05-21
1
-4
/
+5
*
SCons: Colorize warnings/errors during generation
Thaddeus Crews
2024-04-28
1
-3
/
+4
*
[Buildsystem] Fix encoding when reading files
A Thousand Ships
2024-03-24
1
-2
/
+2
*
SCons: Remove `run_in_subprocess` dependency
Thaddeus Crews
2024-03-11
1
-11
/
+1
*
SCons: Ensure `with` statement where applicable
Thaddeus Crews
2024-03-10
1
-74
/
+70
*
Enforce `\n` eol for Python writes
Thaddeus Crews
2024-03-09
1
-2
/
+2
*
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
Rémi Verschelde
2024-02-28
1
-0
/
+1
*
SCons: Update mypy
Thaddeus Crews
2023-12-11
1
-2
/
+2
*
CI: Update static checks to black 23.3.0
Rémi Verschelde
2023-06-19
1
-2
/
+0
*
Allow for external python scripts to call the build python headers via extern...
Bradley Clemetson
2023-03-19
1
-6
/
+18
*
ci: add Python static analysis check via mypy
Jiri Suchan
2022-09-30
1
-6
/
+8
*
ci: add basic test pipeline for shader builders
Jiri Suchan
2022-08-19
1
-64
/
+62
*
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
/
+12
*
RenderingServer reorganization
reduz
2020-12-04
1
-1
/
+1
*
Remove unused Python local variables.
Marcel Admiraal
2020-09-11
1
-5
/
+0
*
Remove duplicate or unnecessary Python definitions.
Marcel Admiraal
2020-09-10
1
-5
/
+0
*
Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
/
+1
*
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-13
1
-0
/
+224