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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-09-01 08:40:35 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-11-14 20:29:17 +0100
commitfa02d19fd170d050bb47c4e525061bf96afdb62a (patch)
tree443063d8f1bde9711f16fa5f9b5f29155d4aa3fc /glsl_builders.py
parentc455cb65550c19afbbf657a1dbf9af2ca3b603da (diff)
downloadredot-engine-fa02d19fd170d050bb47c4e525061bf96afdb62a.tar.gz
Fix internal events not being delivered to some Window types
`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to "window_input" signal, because that is only sent if it is not an internal signal. Instead they receive events in `_input_from_window`. They ensure that the event is also propagated to their super-function, just like previously the signals would be treated.
Diffstat (limited to 'glsl_builders.py')
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