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authorRémi Verschelde <rverschelde@gmail.com>2023-09-07 15:01:59 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-07 15:01:59 +0200
commit8de6405288a79c3109524a319bdd749ad1f902fe (patch)
tree72cbc4acedd4ed0403b7dbed6c8f4ec4b0a02498 /main/main.cpp
parentd6d8cb1a171b0aa74bc54e615e7c1e068af5a5d8 (diff)
downloadredot-engine-8de6405288a79c3109524a319bdd749ad1f902fe.tar.gz
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API, and it's now accumulating bitrot as it doesn't compile, and thus we no longer propagate platform changes in it. So we finally remove to acknowledge this state. There's still some interest in reviving the UWP port eventually, especially as support for Direct3D 12 will soon be merged, but when that happens it will be easiest to redo it from scratch.
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 7efd503f95..32262b50b3 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -727,8 +727,7 @@ int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) {
* responsible for the initialization of all low level singletons and core types, and parsing
* command line arguments to configure things accordingly.
* If p_second_phase is true, it will chain into setup2() (default behavior). This is
- * disabled on some platforms (Android, iOS, UWP) which trigger the second step in their
- * own time.
+ * disabled on some platforms (Android, iOS) which trigger the second step in their own time.
*
* - setup2(p_main_tid_override) registers high level servers and singletons, displays the
* boot splash, then registers higher level types (scene, editor, etc.).