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author | Rémi Verschelde <remi@verschelde.fr> | 2021-05-24 19:53:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-24 19:53:19 +0200 |
commit | af03e9c83018b47cb82da67e5f8e277b29b82d66 (patch) | |
tree | 4880b70a38730cde1a0c6879ec94326924190ae7 /main/main.cpp | |
parent | 215e43242c2a5b2ec5a8ccb4d26d716f965cbbd9 (diff) | |
parent | 660952a85773e959664376faf5c09e63aa613092 (diff) | |
download | redot-engine-af03e9c83018b47cb82da67e5f8e277b29b82d66.tar.gz |
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Use an enum to represent screen orientation in the Project Settings
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/main/main.cpp b/main/main.cpp index 67d8d93728..2f191b5f63 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1327,23 +1327,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } { - String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape"); - - if (orientation == "portrait") { - window_orientation = DisplayServer::SCREEN_PORTRAIT; - } else if (orientation == "reverse_landscape") { - window_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE; - } else if (orientation == "reverse_portrait") { - window_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT; - } else if (orientation == "sensor_landscape") { - window_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE; - } else if (orientation == "sensor_portrait") { - window_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT; - } else if (orientation == "sensor") { - window_orientation = DisplayServer::SCREEN_SENSOR; - } else { - window_orientation = DisplayServer::SCREEN_LANDSCAPE; - } + window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE))); } Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60)); |