summaryrefslogtreecommitdiffstats
path: root/main/main_timer_sync.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-08-16 10:33:37 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-08-16 10:33:37 +0200
commit46c68659797c0da325095d688cd00ff80f9ec10e (patch)
tree396d53cbd8126834edd1d03d5411248969646179 /main/main_timer_sync.cpp
parenteb684cccdcd08bfe86e35579ec45d0aa5ce8aae8 (diff)
parent2f8ab4a6540e65fa4097d1f58988eb03cb81ad65 (diff)
downloadredot-engine-46c68659797c0da325095d688cd00ff80f9ec10e.tar.gz
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
Diffstat (limited to 'main/main_timer_sync.cpp')
-rw-r--r--main/main_timer_sync.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp
index d358d9fa93..569930d427 100644
--- a/main/main_timer_sync.cpp
+++ b/main/main_timer_sync.cpp
@@ -299,17 +299,6 @@ int64_t MainTimerSync::DeltaSmoother::smooth_delta(int64_t p_delta) {
// before advance_core considers changing the physics_steps return from
// the typical values as defined by typical_physics_steps
double MainTimerSync::get_physics_jitter_fix() {
- // Turn off jitter fix when using fixed timestep interpolation.
- // Note this shouldn't be on UNTIL 3d interpolation is implemented,
- // otherwise we will get people making 3d games with the physics_interpolation
- // set to on getting jitter fix disabled unexpectedly.
-#if 0
- if (Engine::get_singleton()->is_physics_interpolation_enabled()) {
- // Would be better to write a simple bypass for jitter fix but this will do to get started.
- return 0.0;
- }
-#endif
-
return Engine::get_singleton()->get_physics_jitter_fix();
}