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authorJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
commitbc26f905817945300d397696330d1ab04a1af33c (patch)
treed06338399c8ea410042f6631fb3db3efcc100b05 /main/tests/test_gui.cpp
parent710692278d1353aad08bc7bceb655afc1d6c950c (diff)
downloadredot-engine-bc26f905817945300d397696330d1ab04a1af33c.tar.gz
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
Diffstat (limited to 'main/tests/test_gui.cpp')
-rw-r--r--main/tests/test_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp
index bfce03d663..ab3df3b022 100644
--- a/main/tests/test_gui.cpp
+++ b/main/tests/test_gui.cpp
@@ -93,7 +93,7 @@ public:
TestCube *testcube = memnew( TestCube );
vp->add_child(testcube);
- testcube->set_transform(Transform( Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8)));
+ testcube->set_transform(Transform( Basis().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8)));
Sprite *sp = memnew( Sprite );
sp->set_texture( vp->get_render_target_texture() );