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authorRémi Verschelde <rverschelde@gmail.com>2024-03-06 18:50:35 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-08 23:31:24 +0100
commit023dcd44c1e628bb654b5472418d6a346b510a71 (patch)
tree61ae1291ab2b93c2a0de25c4edcc11ee20c3be75 /main
parentffc41fb76df5922321cdd98cce12715a039629b0 (diff)
downloadredot-engine-023dcd44c1e628bb654b5472418d6a346b510a71.tar.gz
Refactor OS exit code to be `EXIT_SUCCESS` by default
- `Main::setup` early exits (failure or `--help`/`--version`) now consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms, instead of 255 on some and a Godot Error code on others. - `Main::start` now returns the exit code, simplifying the handling of early failures. - `Main::iteration` needs to explicit set the exit code in OS if it errors out. - Web and iOS now properly return `OS::get_exit_code()` instead of 0.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp96
-rw-r--r--main/main.h2
2 files changed, 44 insertions, 54 deletions
diff --git a/main/main.cpp b/main/main.cpp
index ec66d47901..4380886099 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -766,6 +766,7 @@ Error Main::test_setup() {
return OK;
}
+
// The order is the same as in `Main::cleanup()`.
void Main::test_cleanup() {
ERR_FAIL_COND(!_start_success);
@@ -977,8 +978,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
packed_data->add_pack_source(zip_packed_data);
#endif
- // Default exit code, can be modified for certain errors.
- Error exit_code = ERR_INVALID_PARAMETER;
+ // Exit error code used in the `goto error` conditions.
+ // It's returned as the program exit code. ERR_HELP is special cased and handled as success (0).
+ Error exit_err = ERR_INVALID_PARAMETER;
I = args.front();
while (I) {
@@ -1028,12 +1030,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
show_help = true;
- exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
+ exit_err = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
goto error;
} else if (I->get() == "--version") {
print_line(get_full_version_string());
- exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
+ exit_err = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
goto error;
} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
@@ -2459,7 +2461,7 @@ error:
OS::get_singleton()->finalize_core();
locale = String();
- return exit_code;
+ return exit_err;
}
Error _parse_resource_dummy(void *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) {
@@ -3139,7 +3141,10 @@ String Main::get_rendering_driver_name() {
// everything the main loop needs to know about frame timings
static MainTimerSync main_timer_sync;
-bool Main::start() {
+// Return value should be EXIT_SUCCESS if we start successfully
+// and should move on to `OS::run`, and EXIT_FAILURE otherwise for
+// an early exit with that error code.
+int Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
bool has_icon = false;
@@ -3276,7 +3281,7 @@ bool Main::start() {
{
Ref<DirAccess> da = DirAccess::open(doc_tool_path);
- ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path.");
+ ERR_FAIL_COND_V_MSG(da.is_null(), EXIT_FAILURE, "Argument supplied to --doctool must be a valid directory path.");
}
#ifndef MODULE_MONO_ENABLED
@@ -3311,11 +3316,11 @@ bool Main::start() {
// Create the module documentation directory if it doesn't exist
Ref<DirAccess> da = DirAccess::create_for_path(path);
err = da->make_dir_recursive(path);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error: Can't create directory: " + path + ": " + itos(err));
print_line("Loading docs from: " + path);
err = docsrc.load_classes(path);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading docs from: " + path + ": " + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error loading docs from: " + path + ": " + itos(err));
}
}
@@ -3323,11 +3328,11 @@ bool Main::start() {
// Create the main documentation directory if it doesn't exist
Ref<DirAccess> da = DirAccess::create_for_path(index_path);
err = da->make_dir_recursive(index_path);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error: Can't create index directory: " + index_path + ": " + itos(err));
print_line("Loading classes from: " + index_path);
err = docsrc.load_classes(index_path);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading classes from: " + index_path + ": " + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error loading classes from: " + index_path + ": " + itos(err));
checked_paths.insert(index_path);
print_line("Merging docs...");
@@ -3336,20 +3341,19 @@ bool Main::start() {
for (const String &E : checked_paths) {
print_line("Erasing old docs at: " + E);
err = DocTools::erase_classes(E);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error erasing old docs at: " + E + ": " + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error erasing old docs at: " + E + ": " + itos(err));
}
print_line("Generating new docs...");
err = doc.save_classes(index_path, doc_data_classes);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving new docs:" + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error saving new docs:" + itos(err));
print_line("Deleting docs cache...");
if (FileAccess::exists(EditorHelp::get_cache_full_path())) {
DirAccess::remove_file_or_error(EditorHelp::get_cache_full_path());
}
- OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
- return false;
+ return EXIT_SUCCESS;
}
// GDExtension API and interface.
@@ -3364,32 +3368,24 @@ bool Main::start() {
}
if (dump_gdextension_interface || dump_extension_api) {
- OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
- return false;
+ return EXIT_SUCCESS;
}
if (validate_extension_api) {
Engine::get_singleton()->set_editor_hint(true); // "extension_api.json" should always contains editor singletons.
bool valid = GDExtensionAPIDump::validate_extension_json_file(validate_extension_api_file) == OK;
- OS::get_singleton()->set_exit_code(valid ? EXIT_SUCCESS : EXIT_FAILURE);
- return false;
+ return valid ? EXIT_SUCCESS : EXIT_FAILURE;
}
}
#ifndef DISABLE_DEPRECATED
if (converting_project) {
int ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert();
- if (ret) {
- OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
- }
- return false;
+ return ret ? EXIT_SUCCESS : EXIT_FAILURE;
}
if (validating_converting_project) {
bool ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion();
- if (ret) {
- OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
- }
- return false;
+ return ret ? EXIT_SUCCESS : EXIT_FAILURE;
}
#endif // DISABLE_DEPRECATED
@@ -3406,7 +3402,7 @@ bool Main::start() {
// this might end up triggered by valid usage, in which case we'll have to
// fine-tune further.
OS::get_singleton()->alert("Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
- ERR_FAIL_V_MSG(false, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
+ ERR_FAIL_V_MSG(EXIT_FAILURE, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
}
#endif
@@ -3420,15 +3416,10 @@ bool Main::start() {
if (!script.is_empty()) {
Ref<Script> script_res = ResourceLoader::load(script);
- ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
+ ERR_FAIL_COND_V_MSG(script_res.is_null(), EXIT_FAILURE, "Can't load script: " + script);
if (check_only) {
- if (!script_res->is_valid()) {
- OS::get_singleton()->set_exit_code(EXIT_FAILURE);
- } else {
- OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
- }
- return false;
+ return script_res->is_valid() ? EXIT_SUCCESS : EXIT_FAILURE;
}
if (script_res->can_instantiate()) {
@@ -3440,13 +3431,13 @@ bool Main::start() {
memdelete(obj);
}
OS::get_singleton()->alert(vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
- ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
+ ERR_FAIL_V_MSG(EXIT_FAILURE, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
}
script_loop->set_script(script_res);
main_loop = script_loop;
} else {
- return false;
+ return EXIT_FAILURE;
}
} else { // Not based on script path.
if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
@@ -3454,7 +3445,7 @@ bool Main::start() {
Ref<Script> script_res = ResourceLoader::load(script_path);
if (script_res.is_null()) {
OS::get_singleton()->alert("Error: Could not load MainLoop script type: " + main_loop_type);
- ERR_FAIL_V_MSG(false, vformat("Could not load global class %s.", main_loop_type));
+ ERR_FAIL_V_MSG(EXIT_FAILURE, vformat("Could not load global class %s.", main_loop_type));
}
StringName script_base = script_res->get_instance_base_type();
Object *obj = ClassDB::instantiate(script_base);
@@ -3464,7 +3455,7 @@ bool Main::start() {
memdelete(obj);
}
OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
- ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
+ ERR_FAIL_V_MSG(EXIT_FAILURE, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
}
script_loop->set_script(script_res);
main_loop = script_loop;
@@ -3478,15 +3469,15 @@ bool Main::start() {
if (!main_loop) {
if (!ClassDB::class_exists(main_loop_type)) {
OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
- return false;
+ return EXIT_FAILURE;
} else {
Object *ml = ClassDB::instantiate(main_loop_type);
- ERR_FAIL_NULL_V_MSG(ml, false, "Can't instance MainLoop type.");
+ ERR_FAIL_NULL_V_MSG(ml, EXIT_FAILURE, "Can't instance MainLoop type.");
main_loop = Object::cast_to<MainLoop>(ml);
if (!main_loop) {
memdelete(ml);
- ERR_FAIL_V_MSG(false, "Invalid MainLoop type.");
+ ERR_FAIL_V_MSG(EXIT_FAILURE, "Invalid MainLoop type.");
}
}
}
@@ -3610,7 +3601,7 @@ bool Main::start() {
Error err;
Vector<String> paths = get_files_with_extension(gdscript_docs_path, "gd");
- ERR_FAIL_COND_V_MSG(paths.is_empty(), false, "Couldn't find any GDScript files under the given directory: " + gdscript_docs_path);
+ ERR_FAIL_COND_V_MSG(paths.is_empty(), EXIT_FAILURE, "Couldn't find any GDScript files under the given directory: " + gdscript_docs_path);
for (const String &path : paths) {
Ref<GDScript> gdscript = ResourceLoader::load(path);
@@ -3625,14 +3616,13 @@ bool Main::start() {
Ref<DirAccess> da = DirAccess::create_for_path(doc_tool_path);
err = da->make_dir_recursive(doc_tool_path);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create GDScript docs directory: " + doc_tool_path + ": " + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error: Can't create GDScript docs directory: " + doc_tool_path + ": " + itos(err));
HashMap<String, String> doc_data_classes;
err = docs.save_classes(doc_tool_path, doc_data_classes, false);
- ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving GDScript docs:" + itos(err));
+ ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error saving GDScript docs:" + itos(err));
- OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
- return false;
+ return EXIT_SUCCESS;
}
#endif // MODULE_GDSCRIPT_ENABLED
@@ -3747,7 +3737,7 @@ bool Main::start() {
if (sep == -1) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(da.is_null(), false);
+ ERR_FAIL_COND_V(da.is_null(), EXIT_FAILURE);
local_game_path = da->get_current_dir().path_join(local_game_path);
} else {
@@ -3797,7 +3787,7 @@ bool Main::start() {
scene = scenedata->instantiate();
}
- ERR_FAIL_NULL_V_MSG(scene, false, "Failed loading scene: " + local_game_path + ".");
+ ERR_FAIL_NULL_V_MSG(scene, EXIT_FAILURE, "Failed loading scene: " + local_game_path + ".");
sml->add_current_scene(scene);
#ifdef MACOS_ENABLED
@@ -3870,7 +3860,7 @@ bool Main::start() {
OS::get_singleton()->benchmark_end_measure("Startup", "Total");
OS::get_singleton()->benchmark_dump();
- return true;
+ return EXIT_SUCCESS;
}
/* Main iteration
@@ -3900,10 +3890,10 @@ static uint64_t physics_process_max = 0;
static uint64_t process_max = 0;
static uint64_t navigation_process_max = 0;
+// Return false means iterating further, returning true means `OS::run`
+// will terminate the program. In case of failure, the OS exit code needs
+// to be set explicitly here (defaults to EXIT_SUCCESS).
bool Main::iteration() {
- //for now do not error on this
- //ERR_FAIL_COND_V(iterating, false);
-
iterating++;
const uint64_t ticks = OS::get_singleton()->get_ticks_usec();
diff --git a/main/main.h b/main/main.h
index 062af73d57..4b670575f8 100644
--- a/main/main.h
+++ b/main/main.h
@@ -78,7 +78,7 @@ public:
static Error test_setup();
static void test_cleanup();
#endif
- static bool start();
+ static int start();
static bool iteration();
static void force_redraw();