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authorRicardo Buring <ricardo.buring@gmail.com>2024-05-26 19:39:28 +0200
committerRicardo Buring <ricardo.buring@gmail.com>2024-07-07 22:15:23 +0200
commit2f8ab4a6540e65fa4097d1f58988eb03cb81ad65 (patch)
tree863471888f7bd0832d9d57931cd3885d4b739504 /main
parent42e5b3ac2da07d2105c775977b39e6949c723ded (diff)
downloadredot-engine-2f8ab4a6540e65fa4097d1f58988eb03cb81ad65.tar.gz
Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server. This does not yet include support for multimeshes or particles. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp14
-rw-r--r--main/main_timer_sync.cpp11
2 files changed, 9 insertions, 16 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 060b3fe2f6..7d17ec8ab8 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2380,6 +2380,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
+ GLOBAL_DEF("debug/settings/physics_interpolation/enable_warnings", true);
if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
@@ -4047,16 +4048,16 @@ bool Main::iteration() {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
-#ifndef _3D_DISABLED
- PhysicsServer3D::get_singleton()->sync();
- PhysicsServer3D::get_singleton()->flush_queries();
-#endif // _3D_DISABLED
-
// Prepare the fixed timestep interpolated nodes BEFORE they are updated
// by the physics server, otherwise the current and previous transforms
// may be the same, and no interpolation takes place.
OS::get_singleton()->get_main_loop()->iteration_prepare();
+#ifndef _3D_DISABLED
+ PhysicsServer3D::get_singleton()->sync();
+ PhysicsServer3D::get_singleton()->flush_queries();
+#endif // _3D_DISABLED
+
PhysicsServer2D::get_singleton()->sync();
PhysicsServer2D::get_singleton()->flush_queries();
@@ -4066,6 +4067,7 @@ bool Main::iteration() {
#endif // _3D_DISABLED
PhysicsServer2D::get_singleton()->end_sync();
+ Engine::get_singleton()->_in_physics = false;
exit = true;
break;
}
@@ -4089,6 +4091,8 @@ bool Main::iteration() {
message_queue->flush();
+ OS::get_singleton()->get_main_loop()->iteration_end();
+
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp
index d358d9fa93..569930d427 100644
--- a/main/main_timer_sync.cpp
+++ b/main/main_timer_sync.cpp
@@ -299,17 +299,6 @@ int64_t MainTimerSync::DeltaSmoother::smooth_delta(int64_t p_delta) {
// before advance_core considers changing the physics_steps return from
// the typical values as defined by typical_physics_steps
double MainTimerSync::get_physics_jitter_fix() {
- // Turn off jitter fix when using fixed timestep interpolation.
- // Note this shouldn't be on UNTIL 3d interpolation is implemented,
- // otherwise we will get people making 3d games with the physics_interpolation
- // set to on getting jitter fix disabled unexpectedly.
-#if 0
- if (Engine::get_singleton()->is_physics_interpolation_enabled()) {
- // Would be better to write a simple bypass for jitter fix but this will do to get started.
- return 0.0;
- }
-#endif
-
return Engine::get_singleton()->get_physics_jitter_fix();
}