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authorDavid Nikdel <david.nikdel@gmail.com>2024-03-06 12:14:21 -0500
committerDavid Nikdel <david.nikdel@gmail.com>2024-03-06 12:14:21 -0500
commit5e6adb4a2dd947432e59ca00b6d046a68c534e10 (patch)
tree5d21549ae2b555cc4d6029391e1400dbe63919e0 /main
parent1b2e0b32d727ceab387afcabba422f994038e439 (diff)
downloadredot-engine-5e6adb4a2dd947432e59ca00b6d046a68c534e10.tar.gz
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index ec66d47901..15f55fe180 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1771,7 +1771,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
register_core_extensions(); // core extensions must be registered after globals setup and before display
- ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache.
+ ResourceUID::get_singleton()->load_from_cache(true); // load UUIDs from cache.
if (ProjectSettings::get_singleton()->has_custom_feature("dedicated_server")) {
audio_driver = NULL_AUDIO_DRIVER;