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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-04-11 00:07:42 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-04-11 00:07:42 +0200 |
commit | 7467ce6405167b16d9e6d6505a409cc67e88d309 (patch) | |
tree | 240198f46e2a4fc1481397f0a139f2b4d9ecb01a /main | |
parent | 83b916bb00eb8cac4584143a80f5cfad7ce1e908 (diff) | |
download | redot-engine-7467ce6405167b16d9e6d6505a409cc67e88d309.tar.gz |
Exit with an error if using `--test` on binary without unit tests compiled
This makes it clearer that `tests=yes` should be used at compile-time.
Previously, the engine would run as if the argument wasn't passed,
which can be confusing.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/main/main.cpp b/main/main.cpp index 357033b6d8..a89dcc296e 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -838,21 +838,26 @@ void Main::test_cleanup() { #endif int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) { -#ifdef TESTS_ENABLED for (int x = 0; x < argc; x++) { if ((strncmp(argv[x], "--test", 6) == 0) && (strlen(argv[x]) == 6)) { tests_need_run = true; +#ifdef TESTS_ENABLED // TODO: need to come up with different test contexts. // Not every test requires high-level functionality like `ClassDB`. test_setup(); int status = test_main(argc, argv); test_cleanup(); return status; +#else + ERR_PRINT( + "`--test` was specified on the command line, but this Godot binary was compiled without support for unit tests. Aborting.\n" + "To be able to run unit tests, use the `tests=yes` SCons option when compiling Godot.\n"); + return EXIT_FAILURE; +#endif } } -#endif tests_need_run = false; - return 0; + return EXIT_SUCCESS; } /* Engine initialization |