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authorÁlex Román Núñez <eirexe123@gmail.com>2023-01-15 10:42:49 +0100
committerÁlex Román Núñez <eirexe123@gmail.com>2023-06-13 11:47:40 +0200
commit938a837056fdd8b4cde27280b8f6490ae6420af2 (patch)
tree4f6f70e1e276d497211abff0caee8469ea726675 /main
parentae896bbd85d0c9f1883c81f138045c3753ccef01 (diff)
downloadredot-engine-938a837056fdd8b4cde27280b8f6490ae6420af2.tar.gz
Disable NVIDIA's threaded optimization on Windows
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp
index ef997e71a7..b759944ff0 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1647,6 +1647,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
}
// Start with RenderingDevice-based backends. Should be included if any RD driver present.