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authorRémi Verschelde <rverschelde@gmail.com>2019-02-19 08:55:04 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-02-20 14:05:08 +0100
commitd35003d92ae97c515b6fd2c319df2d7a8f14e28d (patch)
treef13dada500a6335702cc55948939c5b0871176af /main
parent29fd942dd6e6851014da8d3da9a7fcdca2921781 (diff)
downloadredot-engine-d35003d92ae97c515b6fd2c319df2d7a8f14e28d.tar.gz
GDScript: Remove unused `switch`, `case` and `do` CF keywords
They had been reserved for future implementation, but we now have the `match` CF keyword which does the same and more. According to @reduz `do` was even added by mistake when copying from the shader language parser, it was never intended to add support for `do`... `while` loops, as the syntax would be awkward in GDScript, and the added sugar is not worth it. Fixes #25787.
Diffstat (limited to 'main')
-rw-r--r--main/tests/test_gdscript.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index 27ff2addf3..b0b7fc8357 100644
--- a/main/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -360,9 +360,6 @@ static void _parser_show_block(const GDScriptParser::BlockNode *p_block, int p_i
case GDScriptParser::ControlFlowNode::CF_MATCH: {
// FIXME: Implement
} break;
- case GDScriptParser::ControlFlowNode::CF_SWITCH: {
-
- } break;
case GDScriptParser::ControlFlowNode::CF_CONTINUE: {
_print_indent(p_indent, "continue");