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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-09 17:17:55 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-09 17:17:55 +0100
commitf61ee47a2e440948112d0c4284b1958cd763b717 (patch)
treeef3ad9ceff5658539c94fcbab6b20c26ba066a15 /main
parenteb98fd94421b124a5848d7ee6c7ead4337222c6c (diff)
downloadredot-engine-f61ee47a2e440948112d0c4284b1958cd763b717.tar.gz
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 0cf805f94a..eb6e69e256 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2687,10 +2687,10 @@ bool Main::iteration() {
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
- print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
+ print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
- print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
+ print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
Engine::get_singleton()->_fps = frames;