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author | Jakub Marcowski <chubercikbattle@gmail.com> | 2024-05-21 15:14:59 +0200 |
---|---|---|
committer | Thaddeus Crews <repiteo@outlook.com> | 2024-05-21 18:02:29 -0500 |
commit | d9f8ef68df1df8cf88d484fc22995f55a9c3f9aa (patch) | |
tree | 69f67b54e7fbb15be77877d5de8d3906fc41b882 /methods.py | |
parent | aaa4560729bf0161deb71789b47eba5623893845 (diff) | |
download | redot-engine-d9f8ef68df1df8cf88d484fc22995f55a9c3f9aa.tar.gz |
Update pre-commit hooks configuration to use `ruff` instead of `black`
Diffstat (limited to 'methods.py')
-rw-r--r-- | methods.py | 51 |
1 files changed, 23 insertions, 28 deletions
diff --git a/methods.py b/methods.py index da221cc0ea..7600e6d445 100644 --- a/methods.py +++ b/methods.py @@ -1,17 +1,14 @@ +import contextlib +import glob import os -import sys import re -import glob import subprocess -import contextlib +import sys from collections import OrderedDict -from collections.abc import Mapping from enum import Enum -from typing import Generator, Optional -from io import TextIOWrapper, StringIO +from io import StringIO, TextIOWrapper from pathlib import Path -from os.path import normpath, basename - +from typing import Generator, Optional # Get the "Godot" folder name ahead of time base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/" @@ -199,7 +196,7 @@ def add_module_version_string(self, s): def get_version_info(module_version_string="", silent=False): build_name = "custom_build" - if os.getenv("BUILD_NAME") != None: + if os.getenv("BUILD_NAME") is not None: build_name = str(os.getenv("BUILD_NAME")) if not silent: print(f"Using custom build name: '{build_name}'.") @@ -221,7 +218,7 @@ def get_version_info(module_version_string="", silent=False): # For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git, # so this define provides a way to override it without having to modify the source. - if os.getenv("GODOT_VERSION_STATUS") != None: + if os.getenv("GODOT_VERSION_STATUS") is not None: version_info["status"] = str(os.getenv("GODOT_VERSION_STATUS")) if not silent: print(f"Using version status '{version_info['status']}', overriding the original '{version.status}'.") @@ -435,7 +432,7 @@ def module_check_dependencies(self, module): required_deps = self.module_dependencies[module][0] if module in self.module_dependencies else [] for dep in required_deps: opt = "module_{}_enabled".format(dep) - if not opt in self or not self[opt]: + if opt not in self or not self[opt]: missing_deps.append(dep) if missing_deps != []: @@ -450,7 +447,6 @@ def module_check_dependencies(self, module): def sort_module_list(env): - out = OrderedDict() deps = {k: v[0] + list(filter(lambda x: x in env.module_list, v[1])) for k, v in env.module_dependencies.items()} frontier = list(env.module_list.keys()) @@ -650,7 +646,7 @@ def detect_visual_c_compiler_version(tools_env): def find_visual_c_batch_file(env): - from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file, find_vc_pdir + from SCons.Tool.MSCommon.vc import find_batch_file, find_vc_pdir, get_default_version, get_host_target msvc_version = get_default_version(env) @@ -696,10 +692,7 @@ def glob_recursive(pattern, node="."): def add_to_vs_project(env, sources): for x in sources: - if type(x) == type(""): - fname = env.File(x).path - else: - fname = env.File(x)[0].path + fname = env.File(x).path if isinstance(x, str) else env.File(x)[0].path pieces = fname.split(".") if len(pieces) > 0: basename = pieces[0] @@ -884,7 +877,8 @@ def show_progress(env): return import sys - from SCons.Script import Progress, Command, AlwaysBuild + + from SCons.Script import AlwaysBuild, Command, Progress screen = sys.stdout # Progress reporting is not available in non-TTY environments since it @@ -895,7 +889,8 @@ def show_progress(env): node_count_interval = 1 node_count_fname = str(env.Dir("#")) + "/.scons_node_count" - import time, math + import math + import time class cache_progress: # The default is 1 GB cache and 12 hours half life @@ -903,7 +898,7 @@ def show_progress(env): self.path = path self.limit = limit self.exponent_scale = math.log(2) / half_life - if env["verbose"] and path != None: + if env["verbose"] and path is not None: screen.write( "Current cache limit is {} (used: {})\n".format( self.convert_size(limit), self.convert_size(self.get_size(path)) @@ -1049,11 +1044,11 @@ def generate_vs_project(env, original_args, project_name="godot"): if type(f) is Node.FS.Dir: results += glob_recursive_2(pattern, dirs, f) r = Glob(str(node) + "/" + pattern, source=True) - if len(r) > 0 and not str(node) in dirs: + if len(r) > 0 and str(node) not in dirs: d = "" for part in str(node).split("\\"): d += part - if not d in dirs: + if d not in dirs: dirs.append(d) d += "\\" results += r @@ -1066,7 +1061,7 @@ def generate_vs_project(env, original_args, project_name="godot"): if val is not None: try: return _text2bool(val) - except: + except (ValueError, AttributeError): return default else: return default @@ -1239,13 +1234,13 @@ def generate_vs_project(env, original_args, project_name="godot"): others_active = [] for x in envsources: fname = "" - if type(x) == type(""): + if isinstance(x, str): fname = env.File(x).path else: # Some object files might get added directly as a File object and not a list. try: fname = env.File(x)[0].path - except: + except Exception: fname = x.path pass @@ -1324,7 +1319,7 @@ def generate_vs_project(env, original_args, project_name="godot"): itemlist = {} for item in activeItems: key = os.path.dirname(item).replace("\\", "_") - if not key in itemlist: + if key not in itemlist: itemlist[key] = [item] else: itemlist[key] += [item] @@ -1465,14 +1460,14 @@ def generate_vs_project(env, original_args, project_name="godot"): if godot_platform != "windows": configurations += [ f'<ProjectConfiguration Include="editor|{proj_plat}">', - f" <Configuration>editor</Configuration>", + " <Configuration>editor</Configuration>", f" <Platform>{proj_plat}</Platform>", "</ProjectConfiguration>", ] properties += [ f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='editor|{proj_plat}'\">", - f" <GodotConfiguration>editor</GodotConfiguration>", + " <GodotConfiguration>editor</GodotConfiguration>", f" <GodotPlatform>{proj_plat}</GodotPlatform>", "</PropertyGroup>", ] |