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author | MrBBBaiXue <mrbbbaixue@outlook.com> | 2023-12-13 17:58:38 +0100 |
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committer | MrBBBaiXue <mrbbbaixue@outlook.com> | 2024-01-24 20:11:43 +0800 |
commit | ea2c6f1d0b5cab38a38b986c3af1345cbd59f633 (patch) | |
tree | 70acb13ae08ac7ecc6f4daf787fa730ca69e0976 /misc/scripts/install_d3d12_sdk_windows.py | |
parent | 74c32faa78b54863f8f25c538083907c2bf71791 (diff) | |
download | redot-engine-ea2c6f1d0b5cab38a38b986c3af1345cbd59f633.tar.gz |
Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.
- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'misc/scripts/install_d3d12_sdk_windows.py')
-rw-r--r-- | misc/scripts/install_d3d12_sdk_windows.py | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py new file mode 100644 index 0000000000..0995aa734f --- /dev/null +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -0,0 +1,98 @@ +#!/usr/bin/env python + +import os +import urllib.request +import shutil + +# Base Godot dependencies path +deps_folder = os.path.join(f"{os.getenv('LOCALAPPDATA')}", "Godot", "build_deps") +# DirectX Shader Compiler +dxc_version = "v1.7.2308" +dxc_filename = "dxc_2023_08_14.zip" +dxc_archive = os.path.join(deps_folder, dxc_filename) +dxc_folder = os.path.join(deps_folder, "dxc") +# Mesa NIR +mesa_version = "23.1.0-devel" +mesa_filename = "godot-nir-23.1.0-1-devel.zip" +mesa_archive = os.path.join(deps_folder, mesa_filename) +mesa_folder = os.path.join(deps_folder, "mesa") +# WinPixEventRuntime +pix_version = "1.0.231030001" +pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg") +pix_folder = os.path.join(deps_folder, "pix") +# DirectX 12 Agility SDK +agility_sdk_version = "1.610.4" +agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg") +agility_sdk_folder = os.path.join(deps_folder, "agility_sdk") + +# Create dependencies folder +if not os.path.exists(deps_folder): + os.makedirs(deps_folder) + +# DirectX Shader Compiler +print("[1/4] DirectX Shader Compiler") +if os.path.isfile(dxc_archive): + os.remove(dxc_archive) +print(f"Downloading DirectX Shader Compiler {dxc_filename} ...") +urllib.request.urlretrieve( + f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}", + dxc_archive, +) +if os.path.exists(dxc_folder): + print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...") + shutil.rmtree(dxc_folder) +print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...") +shutil.unpack_archive(dxc_archive, dxc_folder) +os.remove(dxc_archive) +print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n") + +# Mesa NIR +print("[2/4] Mesa NIR") +if os.path.isfile(mesa_archive): + os.remove(mesa_archive) +print(f"Downloading Mesa NIR {mesa_filename} ...") +urllib.request.urlretrieve( + f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}", + mesa_archive, +) +if os.path.exists(mesa_folder): + print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...") + shutil.rmtree(mesa_folder) +print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...") +shutil.unpack_archive(mesa_archive, mesa_folder) +os.remove(mesa_archive) +print(f"Mesa NIR {mesa_filename} installed successfully.\n") + +# WinPixEventRuntime +print("[3/4] WinPixEventRuntime") +if os.path.isfile(pix_archive): + os.remove(pix_archive) +print(f"Downloading WinPixEventRuntime {pix_version} ...") +urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive) +if os.path.exists(pix_folder): + print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...") + shutil.rmtree(pix_folder) +print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...") +shutil.unpack_archive(pix_archive, pix_folder, "zip") +os.remove(pix_archive) +print(f"WinPixEventRuntime {pix_version} installed successfully.\n") + +# DirectX 12 Agility SDK +print("[4/4] DirectX 12 Agility SDK") +if os.path.isfile(agility_sdk_archive): + os.remove(agility_sdk_archive) +print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...") +urllib.request.urlretrieve( + f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive +) +if os.path.exists(agility_sdk_folder): + print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...") + shutil.rmtree(agility_sdk_folder) +print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...") +shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip") +os.remove(agility_sdk_archive) +print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") + +# Complete message +print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!") +print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".') |