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author | clayjohn <claynjohn@gmail.com> | 2023-08-03 16:13:33 +0200 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-08-03 16:13:33 +0200 |
commit | 558f4b75596e9352e38dd00b9d9837b2aa219047 (patch) | |
tree | 5372abe01a45c9fe4ffdb7c7f0a3884fc657a5d5 /misc/scripts/validate_extension_api.sh | |
parent | 237bd0a615df8a0e57bc3d299894abece7b43a0c (diff) | |
download | redot-engine-558f4b75596e9352e38dd00b9d9837b2aa219047.tar.gz |
Initialize shader placeholders up front
Then use the placeholder to create the shader instead of swapping RIDs
This fixes a false positive that reported leaked shaders
Diffstat (limited to 'misc/scripts/validate_extension_api.sh')
0 files changed, 0 insertions, 0 deletions