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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2024-07-28 15:36:03 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2024-07-30 12:28:04 +0300 |
commit | fdeea4ac3360317138ee9897ba177616f69800d3 (patch) | |
tree | 86bf58903fa4283206b6e62cffb8bd0fb88a8593 /modules/astcenc/config.py | |
parent | 0e9caa2d9cb20737f8dcf08b75fcf2a78d980569 (diff) | |
download | redot-engine-fdeea4ac3360317138ee9897ba177616f69800d3.tar.gz |
Enable ASTC encoder build when building with ANGLE.
Diffstat (limited to 'modules/astcenc/config.py')
-rw-r--r-- | modules/astcenc/config.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/astcenc/config.py b/modules/astcenc/config.py index eb565b85b9..37bb65f8ae 100644 --- a/modules/astcenc/config.py +++ b/modules/astcenc/config.py @@ -1,5 +1,7 @@ def can_build(env, platform): - return env.editor_build + # Godot only uses it in the editor, but ANGLE depends on it and we had + # to remove the copy from prebuilt ANGLE libs to solve symbol clashes. + return env.editor_build or env.get("angle_libs") def configure(env): |