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author | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 17:31:55 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 17:31:55 -0300 |
commit | d88d0d457d2828db2016f4854efff8c5f8b90e91 (patch) | |
tree | 86cd7e57ec38b9b36b8787dc3cdef3d87d2c1acb /modules/bullet/bullet_physics_server.h | |
parent | 031f763d4fda4e0dbcdf90a170aad3124c50c062 (diff) | |
download | redot-engine-d88d0d457d2828db2016f4854efff8c5f8b90e91.tar.gz |
Fixes to move and slide and ray separation, implement separation in Godot physics
Diffstat (limited to 'modules/bullet/bullet_physics_server.h')
-rw-r--r-- | modules/bullet/bullet_physics_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 2ff83bfd7d..76716f1d1b 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -258,7 +258,7 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body); - virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL); + virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true); virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001); /* SOFT BODY API */ |