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authorRémi Verschelde <rverschelde@gmail.com>2017-11-05 09:25:33 +0100
committerGitHub <noreply@github.com>2017-11-05 09:25:33 +0100
commita89fa34c21103430b1d140ee04c3ae6a433d77ce (patch)
tree9ecfb36702c2044937c2063f4ef09da62bd7ca1f /modules/bullet/godot_collision_dispatcher.cpp
parentf7a41c1e309226bd0deb6381e71a5ce005cbe4ef (diff)
parentfb4871c919571d719d27738cc4d7db496a575b57 (diff)
downloadredot-engine-a89fa34c21103430b1d140ee04c3ae6a433d77ce.tar.gz
Merge pull request #12641 from AndreaCatania/bullet
Bullet physics wrapper
Diffstat (limited to 'modules/bullet/godot_collision_dispatcher.cpp')
-rw-r--r--modules/bullet/godot_collision_dispatcher.cpp54
1 files changed, 54 insertions, 0 deletions
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+/*************************************************************************/
+/* godot_collision_dispatcher.cpp */
+/* Author: AndreaCatania */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godot_collision_dispatcher.h"
+#include "collision_object_bullet.h"
+
+const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA);
+
+GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration)
+ : btCollisionDispatcher(collisionConfiguration) {}
+
+bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) {
+ if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
+ // Avoide area narrow phase
+ return false;
+ }
+ return btCollisionDispatcher::needsCollision(body0, body1);
+}
+
+bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObject *body1) {
+ if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
+ // Avoide area narrow phase
+ return false;
+ }
+ return btCollisionDispatcher::needsResponse(body0, body1);
+}