summaryrefslogtreecommitdiffstats
path: root/modules/bullet/godot_ray_world_algorithm.h
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /modules/bullet/godot_ray_world_algorithm.h
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
downloadredot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index ec7f68dc51..45344186f5 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -42,7 +42,6 @@
class btDiscreteDynamicsWorld;
class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm {
-
const btDiscreteDynamicsWorld *m_world;
btPersistentManifold *m_manifoldPtr;
bool m_ownManifold = false;
@@ -61,7 +60,6 @@ public:
manifoldArray.push_back(m_manifoldPtr);
}
struct CreateFunc : public btCollisionAlgorithmCreateFunc {
-
const btDiscreteDynamicsWorld *m_world;
CreateFunc(const btDiscreteDynamicsWorld *world);
@@ -72,7 +70,6 @@ public:
};
struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc {
-
const btDiscreteDynamicsWorld *m_world;
SwappedCreateFunc(const btDiscreteDynamicsWorld *world);