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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /modules/bullet/register_types.cpp
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
downloadredot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'modules/bullet/register_types.cpp')
-rw-r--r--modules/bullet/register_types.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp
index 675a5c8491..d5d0ee2cf4 100644
--- a/modules/bullet/register_types.cpp
+++ b/modules/bullet/register_types.cpp
@@ -34,10 +34,6 @@
#include "core/config/project_settings.h"
#include "core/object/class_db.h"
-/**
- @author AndreaCatania
-*/
-
#ifndef _3D_DISABLED
PhysicsServer3D *_createBulletPhysicsCallback() {
return memnew(BulletPhysicsServer3D);