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| author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:26:22 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:42:50 +0100 |
| commit | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch) | |
| tree | 7a76d22a16a123e7fbd91e48d234667276ab4f13 /modules/bullet/register_types.cpp | |
| parent | 42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff) | |
| download | redot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz | |
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
Diffstat (limited to 'modules/bullet/register_types.cpp')
| -rw-r--r-- | modules/bullet/register_types.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index 675a5c8491..d5d0ee2cf4 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -34,10 +34,6 @@ #include "core/config/project_settings.h" #include "core/object/class_db.h" -/** - @author AndreaCatania -*/ - #ifndef _3D_DISABLED PhysicsServer3D *_createBulletPhysicsCallback() { return memnew(BulletPhysicsServer3D); |
