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| author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:26:22 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:42:50 +0100 |
| commit | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch) | |
| tree | 7a76d22a16a123e7fbd91e48d234667276ab4f13 /modules/bullet/register_types.h | |
| parent | 42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff) | |
| download | redot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz | |
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
Diffstat (limited to 'modules/bullet/register_types.h')
| -rw-r--r-- | modules/bullet/register_types.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index 739614dc52..93847d6dc3 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -31,10 +31,7 @@ #ifndef REGISTER_BULLET_TYPES_H #define REGISTER_BULLET_TYPES_H -/** - @author AndreaCatania -*/ - void register_bullet_types(); void unregister_bullet_types(); -#endif + +#endif // REGISTER_BULLET_TYPES_H |
