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authorTiger Caldwell <tiger@caldwellfive.com>2018-07-24 03:49:12 -0400
committerTiger Caldwell <tiger@caldwellfive.com>2018-07-24 05:00:56 -0400
commit40c7716586db9182208b51d22e117d099bb4c97d (patch)
tree658b3a51f9712097e82ec1f46b08e9b39cdfd690 /modules/bullet/rigid_body_bullet.cpp
parent4b277c2c20438c5aada0d45f1e4228b15249faee (diff)
downloadredot-engine-40c7716586db9182208b51d22e117d099bb4c97d.tar.gz
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
RigidBody: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse RigidBody2D: - Added add_central_force - Added add_torque - Added apply_central_impulse - Added apply_torque_impulse PhysicsDirectBodyState: - Added apply_central_impulse Physics2DDirectBodyState: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse - Added apply_impulse - Added apply_torque_impulse PhysicsServer: - Added body_add_force - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse Physics2DServer: - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse - Added body_apply_torque_impulse Also fixed some small bugs along the way
Diffstat (limited to 'modules/bullet/rigid_body_bullet.cpp')
-rw-r--r--modules/bullet/rigid_body_bullet.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 19fad283af..18f8f5f677 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -126,6 +126,10 @@ void BulletPhysicsDirectBodyState::add_torque(const Vector3 &p_torque) {
body->apply_torque(p_torque);
}
+void BulletPhysicsDirectBodyState::apply_central_impulse(const Vector3 &p_j) {
+ body->apply_central_impulse(p_j);
+}
+
void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
body->apply_impulse(p_pos, p_j);
}