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author | Tiger Caldwell <tiger@caldwellfive.com> | 2018-07-24 03:49:12 -0400 |
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committer | Tiger Caldwell <tiger@caldwellfive.com> | 2018-07-24 05:00:56 -0400 |
commit | 40c7716586db9182208b51d22e117d099bb4c97d (patch) | |
tree | 658b3a51f9712097e82ec1f46b08e9b39cdfd690 /modules/bullet/rigid_body_bullet.cpp | |
parent | 4b277c2c20438c5aada0d45f1e4228b15249faee (diff) | |
download | redot-engine-40c7716586db9182208b51d22e117d099bb4c97d.tar.gz |
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse
PhysicsDirectBodyState:
- Added apply_central_impulse
Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse
PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse
Also fixed some small bugs along the way
Diffstat (limited to 'modules/bullet/rigid_body_bullet.cpp')
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 19fad283af..18f8f5f677 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -126,6 +126,10 @@ void BulletPhysicsDirectBodyState::add_torque(const Vector3 &p_torque) { body->apply_torque(p_torque); } +void BulletPhysicsDirectBodyState::apply_central_impulse(const Vector3 &p_j) { + body->apply_central_impulse(p_j); +} + void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); } |