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author | AndreaCatania <info@andreacatania.com> | 2017-12-10 17:21:14 +0100 |
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committer | AndreaCatania <info@andreacatania.com> | 2017-12-10 17:21:14 +0100 |
commit | 5dee44bbc13605348b65bc74878a5a8be2b50cbd (patch) | |
tree | 18015df53d04b296c58702d5375c5c43cf0eab27 /modules/bullet/rigid_body_bullet.h | |
parent | a5b3c9cae010c98ec692bc08463cde25f8f9ac67 (diff) | |
download | redot-engine-5dee44bbc13605348b65bc74878a5a8be2b50cbd.tar.gz |
Implemented physics linear and angular lock
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index fde8b21e17..c0eb148e24 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -184,9 +184,9 @@ private: KinematicUtilities *kinematic_utilities; PhysicsServer::BodyMode mode; - bool locked_axis[3] = { false, false, false }; GodotMotionState *godotMotionState; btRigidBody *btBody; + uint16_t locked_axis; real_t mass; real_t gravity_scale; real_t linearDamp; @@ -269,8 +269,9 @@ public: void set_applied_torque(const Vector3 &p_torque); Vector3 get_applied_torque() const; - void set_axis_lock(int axis, bool p_lock); - bool get_axis_lock() const; + void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock); + bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const; + void reload_axis_lock(); /// Doc: /// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping |