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author | Andrea Catania <info@andreacatania.com> | 2020-08-05 13:54:25 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-05 13:54:25 +0200 |
commit | 6831da630f5609e1b659d65425d9da07e25df616 (patch) | |
tree | d5eccc1b28271aef4794ce4fdf884e4a36f45813 /modules/bullet | |
parent | 8de57bde13cf48c6d5c54c717ab5c7b973915939 (diff) | |
parent | 3a05ca9c2bdd90e04697dc17649f838c9d1f62b9 (diff) | |
download | redot-engine-6831da630f5609e1b659d65425d9da07e25df616.tar.gz |
Merge pull request #40989 from madmiraal/fix-40739
Reload Bullet space override modifier even when RigidBody is inactive.
Diffstat (limited to 'modules/bullet')
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 5c1144b875..32c3240a35 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -897,8 +897,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) { } void RigidBodyBullet::reload_space_override_modificator() { - // Make sure that kinematic bodies have their total gravity calculated - if (!is_active() && PhysicsServer3D::BODY_MODE_KINEMATIC != mode) { + if (mode == PhysicsServer3D::BODY_MODE_STATIC) { return; } |