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author | Leonard Meagher <leonardmeagher2@gmail.com> | 2019-04-11 13:20:09 -0700 |
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committer | Leonard Meagher <leonardmeagher2@gmail.com> | 2019-04-11 13:20:09 -0700 |
commit | 28b902211ff3c3a1391a2ec85e58803b0df40929 (patch) | |
tree | 90c61802dea824e2320eb755d18d6f74f62112f5 /modules/csg/csg_shape.cpp | |
parent | c1dcdf6109dbe29549517d683d85b81c0ade8611 (diff) | |
download | redot-engine-28b902211ff3c3a1391a2ec85e58803b0df40929.tar.gz |
CSGMesh material and CSGShape inherits from GeometryInstance
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes
but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 775ec67ba6..e70773d914 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -724,6 +724,7 @@ CSGBrush *CSGMesh::_build_brush() { PoolVector<bool> smooth; PoolVector<Ref<Material> > materials; PoolVector<Vector2> uvs; + Ref<Material> material = get_material(); for (int i = 0; i < mesh->get_surface_count(); i++) { @@ -760,7 +761,12 @@ CSGBrush *CSGMesh::_build_brush() { uvr_used = true; } - Ref<Material> mat = mesh->surface_get_material(i); + Ref<Material> mat; + if (material.is_valid()) { + mat = material; + } else { + mat = mesh->surface_get_material(i); + } PoolVector<int> aindices = arrays[Mesh::ARRAY_INDEX]; if (aindices.size()) { @@ -866,6 +872,18 @@ void CSGMesh::_mesh_changed() { update_gizmo(); } +void CSGMesh::set_material(const Ref<Material> &p_material) { + if (material == p_material) + return; + material = p_material; + _make_dirty(); +} + +Ref<Material> CSGMesh::get_material() const { + + return material; +} + void CSGMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh::set_mesh); @@ -873,7 +891,11 @@ void CSGMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_mesh_changed"), &CSGMesh::_mesh_changed); + ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); } void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) { |