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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-04 00:25:03 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-04 00:25:03 +0200 |
commit | 46bc14e66fe90430f1d74cdab6cca6acb5b2a3f6 (patch) | |
tree | 6d761531804ce9bb8e78b297598e06bea57dbe7b /modules/dlscript/godot.cpp | |
parent | 57badfd1df3a554b7f47793e73a887874e5ca2b1 (diff) | |
parent | fd553087867187220d4f6b8217854dd8e9be2667 (diff) | |
download | redot-engine-46bc14e66fe90430f1d74cdab6cca6acb5b2a3f6.tar.gz |
Merge pull request #8246 from GodotNativeTools/dlscript-module
DLScript module
Diffstat (limited to 'modules/dlscript/godot.cpp')
-rw-r--r-- | modules/dlscript/godot.cpp | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/modules/dlscript/godot.cpp b/modules/dlscript/godot.cpp new file mode 100644 index 0000000000..e987e8cf18 --- /dev/null +++ b/modules/dlscript/godot.cpp @@ -0,0 +1,193 @@ +/*************************************************************************/ +/* godot_c.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot.h" + +#include <cassert> +#include <cstdlib> + +#include "class_db.h" +#include "dl_script.h" +#include "global_config.h" +#include "variant.h" + +#include <memory.h> + +#ifdef __cplusplus +extern "C" { +#endif + +extern "C" void _string_api_anchor(); +extern "C" void _vector2_api_anchor(); +extern "C" void _rect2_api_anchor(); +extern "C" void _vector3_api_anchor(); +extern "C" void _transform2d_api_anchor(); +extern "C" void _plane_api_anchor(); +extern "C" void _quat_api_anchor(); +extern "C" void _basis_api_anchor(); +extern "C" void _rect3_api_anchor(); +extern "C" void _transform_api_anchor(); +extern "C" void _color_api_anchor(); +extern "C" void _image_api_anchor(); +extern "C" void _node_path_api_anchor(); +extern "C" void _rid_api_anchor(); +extern "C" void _input_event_api_anchor(); +extern "C" void _dictionary_api_anchor(); +extern "C" void _array_api_anchor(); +extern "C" void _pool_arrays_api_anchor(); +extern "C" void _variant_api_anchor(); + +void _api_anchor() { + + _string_api_anchor(); + _vector2_api_anchor(); + _rect2_api_anchor(); + _vector3_api_anchor(); + _transform2d_api_anchor(); + _plane_api_anchor(); + _quat_api_anchor(); + _rect3_api_anchor(); + _basis_api_anchor(); + _transform_api_anchor(); + _color_api_anchor(); + _image_api_anchor(); + _node_path_api_anchor(); + _rid_api_anchor(); + _input_event_api_anchor(); + _dictionary_api_anchor(); + _array_api_anchor(); + _pool_arrays_api_anchor(); + _variant_api_anchor(); +} + +extern "C++" { +template <class a, class b> +_FORCE_INLINE_ a memcast(b v) { + return *((a *)&v); +} +} + +void GDAPI godot_object_destroy(godot_object *p_o) { + memdelete((Object *)p_o); +} + +// Singleton API + +godot_object GDAPI *godot_global_get_singleton(char *p_name) { + return (godot_object *)GlobalConfig::get_singleton()->get_singleton_object(String(p_name)); +} // result shouldn't be freed + +// MethodBind API + +godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) { + + MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname)); + // MethodBind *mb = ClassDB::get_method("Node", "get_name"); + return (godot_method_bind *)mb; +} + +void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { + + MethodBind *mb = (MethodBind *)p_method_bind; + Object *o = (Object *)p_instance; + mb->ptrcall(o, p_args, p_ret); +} + +// @Todo +/* +void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind) +{ + +} +*/ + +// Script API + +void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + DLLibrary *library = DLLibrary::get_currently_initialized_library(); + if (!library) { + ERR_EXPLAIN("Attempt to register script after initializing library!"); + ERR_FAIL(); + } + library->_register_script(p_name, p_base, p_create_func, p_destroy_func); +} + +void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + DLLibrary *library = DLLibrary::get_currently_initialized_library(); + if (!library) { + ERR_EXPLAIN("Attempt to register script after initializing library!"); + ERR_FAIL(); + } + library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func); +} + +void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { + DLLibrary *library = DLLibrary::get_currently_initialized_library(); + if (!library) { + ERR_EXPLAIN("Attempt to register script after initializing library!"); + ERR_FAIL(); + } + library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo()); +} + +void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { + DLLibrary *library = DLLibrary::get_currently_initialized_library(); + if (!library) { + ERR_EXPLAIN("Attempt to register script after initializing library!"); + ERR_FAIL(); + } + + library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func); +} + +void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) { + DLLibrary *library = DLLibrary::get_currently_initialized_library(); + if (!library) { + ERR_EXPLAIN("Attempt to register script after initializing library!"); + ERR_FAIL(); + } + + library->_register_script_signal(p_name, p_signal); +} + +// System functions +void GDAPI *godot_alloc(int p_bytes) { + return memalloc(p_bytes); +} + +void GDAPI *godot_realloc(void *p_ptr, int p_bytes) { + return memrealloc(p_ptr, p_bytes); +} + +void GDAPI godot_free(void *p_ptr) { + memfree(p_ptr); +} + +#ifdef __cplusplus +} +#endif |