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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-04 00:25:03 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-04 00:25:03 +0200 |
commit | 46bc14e66fe90430f1d74cdab6cca6acb5b2a3f6 (patch) | |
tree | 6d761531804ce9bb8e78b297598e06bea57dbe7b /modules/dlscript/godot/godot_input_event.cpp | |
parent | 57badfd1df3a554b7f47793e73a887874e5ca2b1 (diff) | |
parent | fd553087867187220d4f6b8217854dd8e9be2667 (diff) | |
download | redot-engine-46bc14e66fe90430f1d74cdab6cca6acb5b2a3f6.tar.gz |
Merge pull request #8246 from GodotNativeTools/dlscript-module
DLScript module
Diffstat (limited to 'modules/dlscript/godot/godot_input_event.cpp')
-rw-r--r-- | modules/dlscript/godot/godot_input_event.cpp | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_input_event.cpp b/modules/dlscript/godot/godot_input_event.cpp new file mode 100644 index 0000000000..b50ed8a22d --- /dev/null +++ b/modules/dlscript/godot/godot_input_event.cpp @@ -0,0 +1,280 @@ +#include "godot_input_event.h" + +#include "os/input_event.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _input_event_api_anchor() { +} + +void GDAPI godot_input_event_new(godot_input_event *p_ie) { + InputEvent *ie = (InputEvent *)p_ie; + *ie = InputEvent(); +} + +godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) { + const InputEvent *ie = (const InputEvent *)p_ie; + return ie->is_pressed(); +} + +godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) { + const InputEvent *ie = (const InputEvent *)p_ie; + const String *action = (const String *)p_action; + return ie->is_action(*action); +} + +godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) { + const InputEvent *ie = (const InputEvent *)p_ie; + const String *action = (const String *)p_action; + return ie->is_action_pressed(*action); +} + +godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) { + const InputEvent *ie = (const InputEvent *)p_ie; + const String *action = (const String *)p_action; + return ie->is_action_released(*action); +} + +godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) { + const InputEvent *ie = (const InputEvent *)p_ie; + return ie->is_echo(); +} + +void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) { + InputEvent *ie = (InputEvent *)p_ie; + const String *action = (const String *)p_action; + return ie->set_as_action(*action, p_pressed); +} + +godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) { + const InputEvent *ie = (const InputEvent *)p_ie; + godot_string str; + String *s = (String *)&str; + memnew_placement(s, String); + *s = (String)*ie; + return str; +} + +uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) { + InputEvent *ie = (InputEvent *)p_ie; + return &ie->ID; +} + +godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) { + InputEvent *ie = (InputEvent *)p_ie; + return (godot_input_event_type *)&ie->type; +} + +godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) { + InputEvent *ie = (InputEvent *)p_ie; + return &ie->device; +} + +static InputModifierState *_get_mod_for_type(InputEvent *ie) { + switch (ie->type) { + case InputEvent::MOUSE_BUTTON: + return &ie->mouse_button.mod; + case InputEvent::MOUSE_MOTION: + return &ie->mouse_motion.mod; + case InputEvent::KEY: + return &ie->key.mod; + default: + return 0; + } +} + +godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + InputModifierState *mod = _get_mod_for_type(ie); + return &mod->alt; +} + +godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + InputModifierState *mod = _get_mod_for_type(ie); + return &mod->control; +} + +godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + InputModifierState *mod = _get_mod_for_type(ie); + return &mod->command; +} + +godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + InputModifierState *mod = _get_mod_for_type(ie); + return &mod->shift; +} + +godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + InputModifierState *mod = _get_mod_for_type(ie); + return &mod->meta; +} + +uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->key.scancode; +} + +uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->key.unicode; +} + +godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->key.pressed; +} + +godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->key.echo; +} + +float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.x; +} + +float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.y; +} + +float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.global_x; +} + +float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.global_y; +} + +godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.button_mask; +} + +godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.button_index; +} + +godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.pressed; +} + +godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_button.doubleclick; +} + +float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_motion.relative_x; +} + +float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_motion.relative_y; +} + +float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_motion.speed_x; +} + +float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->mouse_motion.speed_y; +} + +godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->joy_motion.axis; +} + +float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->joy_motion.axis_value; +} + +godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->joy_button.button_index; +} + +godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->joy_button.pressed; +} + +float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->joy_button.pressure; +} + +godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_touch.index; +} + +float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_touch.x; +} + +float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_touch.y; +} + +godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_touch.pressed; +} + +godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_drag.index; +} + +float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_drag.x; +} + +float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_drag.y; +} + +float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_drag.relative_x; +} + +float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_drag.relative_y; +} + +float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_drag.speed_x; +} + +float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) { + InputEvent *ie = (InputEvent *)p_event; + return &ie->screen_drag.speed_y; +} + +#ifdef __cplusplus +} +#endif |