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author | Juan Linietsky <reduzio@gmail.com> | 2016-08-20 01:05:57 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-20 01:05:57 -0300 |
commit | 38338e90c05e60fbea63ab4b68f14b82406e51ef (patch) | |
tree | 2ccab9afee128ad7e642d6fffaa3305a64aad50f /modules/enet/networked_multiplayer_enet.cpp | |
parent | 2fa693273c4eca763a0d65385e1a44bd46dd715c (diff) | |
download | redot-engine-38338e90c05e60fbea63ab4b68f14b82406e51ef.tar.gz |
ENet windows compilation fixes.
For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 1e52083b6b..5433afdfdd 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -1,6 +1,6 @@ -#include "networked_multiplayer_enet.h" #include "os/os.h" #include "io/marshalls.h" +#include "networked_multiplayer_enet.h" void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) { |