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authorRémi Verschelde <remi@verschelde.fr>2020-12-28 13:23:25 +0100
committerGitHub <noreply@github.com>2020-12-28 13:23:25 +0100
commitbe509bf5e4d00b33f2867e6d06a23285b2a8fd29 (patch)
tree975e0a7384bc6fc7cf5b73b9ddc1e8eef13579d8 /modules/fbx/data/fbx_mesh_data.cpp
parent886571e0fc54914f161ab3f1ccf9bfe40411bc20 (diff)
parent5b937d493f0046543a77a0be7920ad39f1e5fc3c (diff)
downloadredot-engine-be509bf5e4d00b33f2867e6d06a23285b2a8fd29.tar.gz
Merge pull request #44401 from madmiraal/rename-empty-is_empty
Rename empty() to is_empty()
Diffstat (limited to 'modules/fbx/data/fbx_mesh_data.cpp')
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 0728866adb..d1c4b70b5c 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -38,7 +38,7 @@
template <class T>
T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) {
- if (p_data->empty()) {
+ if (p_data->is_empty()) {
return p_fall_back;
}
@@ -47,7 +47,7 @@ T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) {
template <class T>
HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> p_fall_back) {
- if (p_data->empty()) {
+ if (p_data->is_empty()) {
return p_fall_back;
}
@@ -61,7 +61,7 @@ HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T>
template <class T>
T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) {
- if (p_data->empty()) {
+ if (p_data->is_empty()) {
return p_fall_back;
}
@@ -76,7 +76,7 @@ T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) {
}
HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, HashMap<int, Vector3> p_fall_back) {
- if (p_data->empty()) {
+ if (p_data->is_empty()) {
return p_fall_back;
}
@@ -89,7 +89,7 @@ HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data,
}
HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, HashMap<int, Vector2> p_fall_back) {
- if (p_data->empty()) {
+ if (p_data->is_empty()) {
return p_fall_back;
}
@@ -231,7 +231,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
// Phase 2. For each material create a surface tool (So a different mesh).
{
- if (polygon_surfaces.empty()) {
+ if (polygon_surfaces.is_empty()) {
// No material, just use the default one with index -1.
// Set -1 to all polygons.
const int polygon_count = count_polygons(polygon_indices);
@@ -990,7 +990,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
}
void FBXMeshData::gen_weight_info(Ref<SurfaceTool> st, Vertex vertex_id) const {
- if (vertex_weights.empty()) {
+ if (vertex_weights.is_empty()) {
return;
}
@@ -1417,7 +1417,7 @@ void FBXMeshData::extract_morphs(const FBXDocParser::MeshGeometry *mesh_geometry
const std::vector<const FBXDocParser::ShapeGeometry *> &shape_geometries = blend_shape_channel->GetShapeGeometries();
for (const FBXDocParser::ShapeGeometry *shape_geometry : shape_geometries) {
String morph_name = ImportUtils::FBXAnimMeshName(shape_geometry->Name()).c_str();
- if (morph_name.empty()) {
+ if (morph_name.is_empty()) {
morph_name = "morph";
}