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author | Rémi Verschelde <remi@verschelde.fr> | 2020-12-28 13:23:25 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-28 13:23:25 +0100 |
commit | be509bf5e4d00b33f2867e6d06a23285b2a8fd29 (patch) | |
tree | 975e0a7384bc6fc7cf5b73b9ddc1e8eef13579d8 /modules/fbx/data/fbx_mesh_data.cpp | |
parent | 886571e0fc54914f161ab3f1ccf9bfe40411bc20 (diff) | |
parent | 5b937d493f0046543a77a0be7920ad39f1e5fc3c (diff) | |
download | redot-engine-be509bf5e4d00b33f2867e6d06a23285b2a8fd29.tar.gz |
Merge pull request #44401 from madmiraal/rename-empty-is_empty
Rename empty() to is_empty()
Diffstat (limited to 'modules/fbx/data/fbx_mesh_data.cpp')
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 0728866adb..d1c4b70b5c 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -38,7 +38,7 @@ template <class T> T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -47,7 +47,7 @@ T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { template <class T> HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -61,7 +61,7 @@ HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> template <class T> T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -76,7 +76,7 @@ T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) { } HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, HashMap<int, Vector3> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -89,7 +89,7 @@ HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, } HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, HashMap<int, Vector2> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -231,7 +231,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s // Phase 2. For each material create a surface tool (So a different mesh). { - if (polygon_surfaces.empty()) { + if (polygon_surfaces.is_empty()) { // No material, just use the default one with index -1. // Set -1 to all polygons. const int polygon_count = count_polygons(polygon_indices); @@ -990,7 +990,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon } void FBXMeshData::gen_weight_info(Ref<SurfaceTool> st, Vertex vertex_id) const { - if (vertex_weights.empty()) { + if (vertex_weights.is_empty()) { return; } @@ -1417,7 +1417,7 @@ void FBXMeshData::extract_morphs(const FBXDocParser::MeshGeometry *mesh_geometry const std::vector<const FBXDocParser::ShapeGeometry *> &shape_geometries = blend_shape_channel->GetShapeGeometries(); for (const FBXDocParser::ShapeGeometry *shape_geometry : shape_geometries) { String morph_name = ImportUtils::FBXAnimMeshName(shape_geometry->Name()).c_str(); - if (morph_name.empty()) { + if (morph_name.is_empty()) { morph_name = "morph"; } |