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author | Lyuma <xn.lyuma@gmail.com> | 2024-04-19 02:05:46 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2024-04-19 03:02:20 -0700 |
commit | bb9674c1b1817d01152672c54c4ca3a4231cdb65 (patch) | |
tree | 5c0e614c0001d74242ac8dc191391fdd54c88eab /modules/fbx/fbx_document.cpp | |
parent | 2efbc6bfb3b4f49a6bc75b3d367cfe81eeddbf3a (diff) | |
download | redot-engine-bb9674c1b1817d01152672c54c4ca3a4231cdb65.tar.gz |
Set animation step from importers. Increase default step from 10 to 30 FPS.
Diffstat (limited to 'modules/fbx/fbx_document.cpp')
-rw-r--r-- | modules/fbx/fbx_document.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/fbx/fbx_document.cpp b/modules/fbx/fbx_document.cpp index 44a929d285..685687ea85 100644 --- a/modules/fbx/fbx_document.cpp +++ b/modules/fbx/fbx_document.cpp @@ -1699,6 +1699,7 @@ void FBXDocument::_import_animation(Ref<FBXState> p_state, AnimationPlayer *p_an Ref<Animation> animation; animation.instantiate(); animation->set_name(anim_name); + animation->set_step(1.0 / p_bake_fps); if (anim->get_loop()) { animation->set_loop_mode(Animation::LOOP_LINEAR); |