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authorreduz <reduzio@gmail.com>2021-07-11 19:30:33 -0300
committerreduz <reduzio@gmail.com>2021-07-13 09:25:14 -0300
commit5ad4f26659b435add8c4d36009be6a2222a0a624 (patch)
treedc19033d4ca18272ef5e8393ec95ff6667a903e1 /modules/fbx
parentfc00a8390193220cea702d9ab684fb6c53d97a6b (diff)
downloadredot-engine-5ad4f26659b435add8c4d36009be6a2222a0a624.tar.gz
Implement the ability to disable classes
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
Diffstat (limited to 'modules/fbx')
-rw-r--r--modules/fbx/register_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp
index b615c91cd2..a75da8f3a9 100644
--- a/modules/fbx/register_types.cpp
+++ b/modules/fbx/register_types.cpp
@@ -46,7 +46,7 @@ void register_fbx_types() {
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
- ClassDB::register_class<EditorSceneImporterFBX>();
+ GDREGISTER_CLASS(EditorSceneImporterFBX);
ClassDB::set_current_api(prev_api);