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author | Karroffel <therzog@mail.de> | 2017-08-02 02:46:45 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-08-02 03:50:33 +0200 |
commit | 880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch) | |
tree | 18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/array.h | |
parent | 3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff) | |
download | redot-engine-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.gz |
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/array.h')
-rw-r--r-- | modules/gdnative/godot/array.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/godot/array.h index cbdbfbdde3..158170ba0e 100644 --- a/modules/gdnative/godot/array.h +++ b/modules/gdnative/godot/array.h @@ -46,10 +46,10 @@ typedef struct { } godot_array; #endif -#include "pool_arrays.h" -#include "variant.h" +#include <godot/pool_arrays.h> +#include <godot/variant.h> -#include "gdnative.h" +#include <godot/gdnative.h> void GDAPI godot_array_new(godot_array *r_dest); void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); |