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authorKarroffel <therzog@mail.de>2017-08-02 02:46:45 +0200
committerKarroffel <therzog@mail.de>2017-08-02 03:50:33 +0200
commit880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch)
tree18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/array.h
parent3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff)
downloadredot-engine-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.gz
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/array.h')
-rw-r--r--modules/gdnative/godot/array.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/godot/array.h
index cbdbfbdde3..158170ba0e 100644
--- a/modules/gdnative/godot/array.h
+++ b/modules/gdnative/godot/array.h
@@ -46,10 +46,10 @@ typedef struct {
} godot_array;
#endif
-#include "pool_arrays.h"
-#include "variant.h"
+#include <godot/pool_arrays.h>
+#include <godot/variant.h>
-#include "gdnative.h"
+#include <godot/gdnative.h>
void GDAPI godot_array_new(godot_array *r_dest);
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);