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author | Karroffel <therzog@mail.de> | 2017-08-02 02:46:45 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-08-02 03:50:33 +0200 |
commit | 880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch) | |
tree | 18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/color.h | |
parent | 3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff) | |
download | redot-engine-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.gz |
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/color.h')
-rw-r--r-- | modules/gdnative/godot/color.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdnative/godot/color.h b/modules/gdnative/godot/color.h index 77e709fbe3..2cd6b48b48 100644 --- a/modules/gdnative/godot/color.h +++ b/modules/gdnative/godot/color.h @@ -45,8 +45,8 @@ typedef struct { } godot_color; #endif -#include "gdnative.h" -#include "string.h" +#include <godot/gdnative.h> +#include <godot/string.h> void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); |