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authorKarroffel <therzog@mail.de>2017-08-02 02:46:45 +0200
committerKarroffel <therzog@mail.de>2017-08-02 03:50:33 +0200
commit880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch)
tree18d43448cb6ac749b64502d345039a85ded8696c /modules/gdnative/godot/plane.h
parent3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff)
downloadredot-engine-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.gz
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
Diffstat (limited to 'modules/gdnative/godot/plane.h')
-rw-r--r--modules/gdnative/godot/plane.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdnative/godot/plane.h b/modules/gdnative/godot/plane.h
index e9e3b71e03..8519ac60c4 100644
--- a/modules/gdnative/godot/plane.h
+++ b/modules/gdnative/godot/plane.h
@@ -45,8 +45,8 @@ typedef struct {
} godot_plane;
#endif
-#include "gdnative.h"
-#include "vector3.h"
+#include <godot/gdnative.h>
+#include <godot/vector3.h>
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);