summaryrefslogtreecommitdiffstats
path: root/modules/gdnative/nativescript/godot_nativescript.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-05-18 16:39:40 +0200
committerGitHub <noreply@github.com>2020-05-18 16:39:40 +0200
commit38250ef54e439d69240f4b514f3bacb05b5d8c12 (patch)
treed2c756a93b723f424622f83fbb1b6368ff6d01aa /modules/gdnative/nativescript/godot_nativescript.cpp
parent5ee340ab4c6e8e644e90e6cf1c54d592574a44b7 (diff)
parent74eecd1d6bd00a239b54bfc47d6ea5cb3de0fa63 (diff)
downloadredot-engine-38250ef54e439d69240f4b514f3bacb05b5d8c12.tar.gz
Merge pull request #38826 from bruvzg/gdnative_core_types
Add new (and rename changed) core types to GDNative API.
Diffstat (limited to 'modules/gdnative/nativescript/godot_nativescript.cpp')
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 1bdac0dcb2..1aea8ad160 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -159,7 +159,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
E->get().properties.insert(p_path, property);
}
-void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@@ -171,7 +171,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
for (int i = 0; i < p_signal->num_args; i++) {
PropertyInfo info;
- godot_signal_argument arg = p_signal->args[i];
+ godot_nativescript_signal_argument arg = p_signal->args[i];
info.hint = (PropertyHint)arg.hint;
info.hint_string = *(String *)&arg.hint_string;
@@ -184,7 +184,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
for (int i = 0; i < p_signal->num_default_args; i++) {
Variant *v;
- godot_signal_argument attrib = p_signal->args[i];
+ godot_nativescript_signal_argument attrib = p_signal->args[i];
v = (Variant *)&attrib.default_value;