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authorRémi Verschelde <rverschelde@gmail.com>2018-09-11 18:13:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-12 09:52:22 +0200
commit277b24dfb7acdb42589b931252bbe7be81c7536e (patch)
tree248dc6dfca0e27c3b03533b45753a16d186d2811 /modules/gdnative/pluginscript/pluginscript_loader.h
parentcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff)
downloadredot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_loader.h')
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
index 9276ea3ef9..5c17bb932e 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -32,9 +32,9 @@
#define PYTHONSCRIPT_PY_LOADER_H
// Godot imports
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
#include "core/script_language.h"
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
class PluginScriptLanguage;