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authorJuan Linietsky <juan@godotengine.org>2020-02-19 16:27:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-20 08:24:50 +0100
commit69c95f4b4c128a22777af1e155bc24c7033decca (patch)
tree0add52fc270f808b4b2ad0bf7c970d72338c667e /modules/gdnavigation/navigation_mesh_editor_plugin.cpp
parent1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff)
downloadredot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'modules/gdnavigation/navigation_mesh_editor_plugin.cpp')
-rw-r--r--modules/gdnavigation/navigation_mesh_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
index 13c74d5706..28fe0bfd06 100644
--- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
+++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
@@ -107,13 +107,13 @@ NavigationMeshEditor::NavigationMeshEditor() {
bake_hbox->add_child(button_bake);
button_bake->set_toggle_mode(true);
button_bake->set_text(TTR("Bake NavMesh"));
- button_bake->connect("pressed", this, "_bake_pressed");
+ button_bake->connect_compat("pressed", this, "_bake_pressed");
button_reset = memnew(ToolButton);
bake_hbox->add_child(button_reset);
// No button text, we only use a revert icon which is set when entering the tree.
button_reset->set_tooltip(TTR("Clear the navigation mesh."));
- button_reset->connect("pressed", this, "_clear_pressed");
+ button_reset->connect_compat("pressed", this, "_clear_pressed");
bake_info = memnew(Label);
bake_hbox->add_child(bake_info);