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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-07-12 01:52:55 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-07-19 16:04:30 +0200
commit0445ccf428da3486e0ce9a2a45edc7cc52340034 (patch)
treed92f2a4c5f95f758230e07174ea2bf5e59d25a40 /modules/gdscript/config.py
parent293c0f76463a4e1c2c2e86d8fbfc3e04f491b347 (diff)
downloadredot-engine-0445ccf428da3486e0ce9a2a45edc7cc52340034.tar.gz
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations.
Diffstat (limited to 'modules/gdscript/config.py')
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