diff options
author | Juan Pablo Arce <juanjproT@gmail.com> | 2024-07-19 20:30:33 -0300 |
---|---|---|
committer | Juan Pablo Arce <juanjproT@gmail.com> | 2024-07-21 13:56:13 -0300 |
commit | 45f6110e2634235e4828877a366c029470265ff8 (patch) | |
tree | eb544fffda53d1d9af927015cc54c8b9ef7a13d2 /modules/gdscript/config.py | |
parent | a0943acda1232ee9efd2fae9a6f3138603b95979 (diff) | |
download | redot-engine-45f6110e2634235e4828877a366c029470265ff8.tar.gz |
Fix gizmos without visible geometry not being selectable
The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
Diffstat (limited to 'modules/gdscript/config.py')
0 files changed, 0 insertions, 0 deletions