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authorGeorge Marques <george@gmarqu.es>2023-04-19 11:10:35 -0300
committerGeorge Marques <george@gmarqu.es>2023-04-27 09:51:44 -0300
commit0ba6048ad3c945e2bd1d0114b5095535c22103ce (patch)
treee9d17e159dab50dc6cc3d574a25647af01939d6c /modules/gdscript/doc_classes
parent352ebe97259622f20b47627b4bf747cdfc79304d (diff)
downloadredot-engine-0ba6048ad3c945e2bd1d0114b5095535c22103ce.tar.gz
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
Diffstat (limited to 'modules/gdscript/doc_classes')
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 08a4883054..d8f12f7232 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -622,6 +622,12 @@
[/codeblock]
</description>
</annotation>
+ <annotation name="@static_unload">
+ <return type="void" />
+ <description>
+ Make a script with static variables to not persist after all references are lost. If the script is loaded again the static variables will revert to their default values.
+ </description>
+ </annotation>
<annotation name="@tool">
<return type="void" />
<description>