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author | mara <vmedea@protonmail.com> | 2023-03-13 22:58:27 +0100 |
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committer | mara <vmedea@protonmail.com> | 2023-04-10 21:07:02 +0200 |
commit | 57dca93718f34573713de2fd09315f42bcd26fff (patch) | |
tree | b2d4d0a85e381f31a81ac73621c0f96b0f609626 /modules/gdscript/editor/gdscript_docgen.cpp | |
parent | 79454bfd3b218f5d2b2bb1da2013a3f359615d63 (diff) | |
download | redot-engine-57dca93718f34573713de2fd09315f42bcd26fff.tar.gz |
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
Diffstat (limited to 'modules/gdscript/editor/gdscript_docgen.cpp')
0 files changed, 0 insertions, 0 deletions