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author | Aaron Franke <arnfranke@yahoo.com> | 2023-11-08 16:56:19 -0600 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2024-01-30 23:57:38 -0600 |
commit | aed5ea946036e6c2c8a0165265bb6b038b3db8cb (patch) | |
tree | 97c2e825533617a2c3b12a45e6c5a09e06886b0b /modules/gdscript/editor | |
parent | 313f623b9d102cc8c411ae7cab9518f98c2f87f2 (diff) | |
download | redot-engine-aed5ea946036e6c2c8a0165265bb6b038b3db8cb.tar.gz |
Expose a method to get gravity for any physics body
Diffstat (limited to 'modules/gdscript/editor')
-rw-r--r-- | modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd | 5 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd | 5 |
2 files changed, 2 insertions, 8 deletions
diff --git a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd index 28ab080dd2..bd4816827f 100644 --- a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd +++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd @@ -6,14 +6,11 @@ extends _BASE_ const SPEED = 300.0 const JUMP_VELOCITY = -400.0 -# Get the gravity from the project settings to be synced with RigidBody nodes. -var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") - func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): - velocity.y += gravity * delta + velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): diff --git a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd index 9b0e4be4ed..f9c4f70a24 100644 --- a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd +++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd @@ -6,14 +6,11 @@ extends _BASE_ const SPEED = 5.0 const JUMP_VELOCITY = 4.5 -# Get the gravity from the project settings to be synced with RigidBody nodes. -var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") - func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): - velocity.y -= gravity * delta + velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): |