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author | Juan Linietsky <reduzio@gmail.com> | 2016-02-20 10:01:34 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-02-20 10:02:14 -0300 |
commit | 70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb (patch) | |
tree | 12c9647cfa196cb4eb760e7d7e300b0265e980ac /modules/gdscript/gd_editor.cpp | |
parent | c795ceca20170decd9af2f854317aa841399d143 (diff) | |
download | redot-engine-70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb.tar.gz |
-Change link to new documentation
-fixed bug in tilemap collision debug
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r-- | modules/gdscript/gd_editor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index b4e5c04c95..ff19518ad5 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -52,6 +52,7 @@ String GDScriptLanguage::get_template(const String& p_class_name, const String& "# var a=2\n"+ "# var b=\"textvar\"\n\n"+ "func _ready():\n"+ + "\t# Called every time the node is added to the scene.\n"+ "\t# Initialization here\n"+ "\tpass\n"+ "\n"+ |