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authorJuan Linietsky <reduzio@gmail.com>2016-02-20 10:01:34 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-02-20 10:02:14 -0300
commit70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb (patch)
tree12c9647cfa196cb4eb760e7d7e300b0265e980ac /modules/gdscript/gd_editor.cpp
parentc795ceca20170decd9af2f854317aa841399d143 (diff)
downloadredot-engine-70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb.tar.gz
-Change link to new documentation
-fixed bug in tilemap collision debug
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r--modules/gdscript/gd_editor.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index b4e5c04c95..ff19518ad5 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -52,6 +52,7 @@ String GDScriptLanguage::get_template(const String& p_class_name, const String&
"# var a=2\n"+
"# var b=\"textvar\"\n\n"+
"func _ready():\n"+
+ "\t# Called every time the node is added to the scene.\n"+
"\t# Initialization here\n"+
"\tpass\n"+
"\n"+