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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-12 02:13:22 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-12 02:13:22 -0300 |
commit | 948fd83cdded7fed77ae5213101c1a2ece580434 (patch) | |
tree | a6953095dc4feaac1485c04b35039b85f1a95534 /modules/gdscript/gd_editor.cpp | |
parent | 37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff) | |
download | redot-engine-948fd83cdded7fed77ae5213101c1a2ece580434.tar.gz |
Little Bits
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r-- | modules/gdscript/gd_editor.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index a98b07ab92..9610f9827f 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -114,6 +114,7 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod if (tokenizer.get_token()==GDTokenizer::TK_NEWLINE) { indent=tokenizer.get_token_line_indent(); } + //print_line("TOKEN: "+String(GDTokenizer::get_token_name(tokenizer.get_token()))); if (indent==0 && tokenizer.get_token()==GDTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1)==GDTokenizer::TK_IDENTIFIER) { String identifier = tokenizer.get_token_identifier(1); @@ -122,6 +123,8 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod } } tokenizer.advance(); + //print_line("NEXT: "+String(GDTokenizer::get_token_name(tokenizer.get_token()))); + } return -1; } |