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authorJuan Linietsky <reduzio@gmail.com>2014-10-12 02:13:22 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-12 02:13:22 -0300
commit948fd83cdded7fed77ae5213101c1a2ece580434 (patch)
treea6953095dc4feaac1485c04b35039b85f1a95534 /modules/gdscript/gd_editor.cpp
parent37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff)
downloadredot-engine-948fd83cdded7fed77ae5213101c1a2ece580434.tar.gz
Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r--modules/gdscript/gd_editor.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index a98b07ab92..9610f9827f 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -114,6 +114,7 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod
if (tokenizer.get_token()==GDTokenizer::TK_NEWLINE) {
indent=tokenizer.get_token_line_indent();
}
+ //print_line("TOKEN: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
if (indent==0 && tokenizer.get_token()==GDTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1)==GDTokenizer::TK_IDENTIFIER) {
String identifier = tokenizer.get_token_identifier(1);
@@ -122,6 +123,8 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod
}
}
tokenizer.advance();
+ //print_line("NEXT: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
+
}
return -1;
}