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authorAndreas Haas <liu.gam3@gmail.com>2017-05-26 19:45:39 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-05-27 10:59:59 +0200
commit015d36d18bb3f9fe21452a470aac2c3a3597b92f (patch)
tree5aa84e4c0f731fb0b788509a3da700513614957a /modules/gdscript/gd_script.cpp
parentf89641907f8b45941f5e67891936ee8050a3ef92 (diff)
downloadredot-engine-015d36d18bb3f9fe21452a470aac2c3a3597b92f.tar.gz
GDScript: Use "is" keyword for type checking.
Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ```
Diffstat (limited to 'modules/gdscript/gd_script.cpp')
-rw-r--r--modules/gdscript/gd_script.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 173014b138..dcc0e24098 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -1812,6 +1812,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"breakpoint",
"class",
"extends",
+ "is",
"func",
"preload",
"setget",