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authorJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
commitbc26f905817945300d397696330d1ab04a1af33c (patch)
treed06338399c8ea410042f6631fb3db3efcc100b05 /modules/gdscript/gd_tokenizer.cpp
parent710692278d1353aad08bc7bceb655afc1d6c950c (diff)
downloadredot-engine-bc26f905817945300d397696330d1ab04a1af33c.tar.gz
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
Diffstat (limited to 'modules/gdscript/gd_tokenizer.cpp')
-rw-r--r--modules/gdscript/gd_tokenizer.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index 2b306a92fc..30ac988295 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -788,13 +788,12 @@ void GDTokenizerText::_advance() {
{Variant::STRING,"String"},
{Variant::VECTOR2,"Vector2"},
{Variant::RECT2,"Rect2"},
- {Variant::MATRIX32,"Matrix32"},
+ {Variant::TRANSFORM2D,"Transform2D"},
{Variant::VECTOR3,"Vector3"},
- {Variant::_AABB,"AABB"},
- {Variant::_AABB,"Rect3"},
+ {Variant::RECT3,"Rect3"},
{Variant::PLANE,"Plane"},
{Variant::QUAT,"Quat"},
- {Variant::MATRIX3,"Matrix3"},
+ {Variant::BASIS,"Basis"},
{Variant::TRANSFORM,"Transform"},
{Variant::COLOR,"Color"},
{Variant::IMAGE,"Image"},
@@ -804,13 +803,13 @@ void GDTokenizerText::_advance() {
{Variant::NODE_PATH,"NodePath"},
{Variant::DICTIONARY,"Dictionary"},
{Variant::ARRAY,"Array"},
- {Variant::RAW_ARRAY,"RawArray"},
- {Variant::INT_ARRAY,"IntArray"},
- {Variant::REAL_ARRAY,"FloatArray"},
- {Variant::STRING_ARRAY,"StringArray"},
- {Variant::VECTOR2_ARRAY,"Vector2Array"},
- {Variant::VECTOR3_ARRAY,"Vector3Array"},
- {Variant::COLOR_ARRAY,"ColorArray"},
+ {Variant::POOL_BYTE_ARRAY,"PoolByteArray"},
+ {Variant::POOL_INT_ARRAY,"PoolIntArray"},
+ {Variant::POOL_REAL_ARRAY,"PoolFloatArray"},
+ {Variant::POOL_STRING_ARRAY,"PoolStringArray"},
+ {Variant::POOL_VECTOR2_ARRAY,"PoolVector2Array"},
+ {Variant::POOL_VECTOR3_ARRAY,"PoolVector3Array"},
+ {Variant::POOL_COLOR_ARRAY,"PoolColorArray"},
{Variant::VARIANT_MAX,NULL},
};