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authorGeorge Marques <george@gmarqu.es>2020-02-19 09:15:16 -0300
committerGeorge Marques <george@gmarqu.es>2020-02-19 09:15:16 -0300
commit4d960efafc64f0f94f68158ca49ed7f3dd9742dc (patch)
treed331b21a764b512d6479ad98148e08f778cad732 /modules/gdscript/gdscript.cpp
parentd4906481685f1379bc297ab7fb5b47b03e6771bb (diff)
downloadredot-engine-4d960efafc64f0f94f68158ca49ed7f3dd9742dc.tar.gz
GDScript: Remove self static reference and create one on calls
This is needed because of the new changes to Variant. The reference counter is increased by adding it to a Variant, which means no GDScript will be freed (or will be double freed if manually freed somewhere).
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r--modules/gdscript/gdscript.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a73276dda2..6d926fb88d 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -995,7 +995,6 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
GDScript::GDScript() :
script_list(this) {
- _static_ref = this;
valid = false;
subclass_count = 0;
initializer = NULL;