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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2021-09-07 18:44:39 +0200
committerGitHub <noreply@github.com>2021-09-07 18:44:39 +0200
commitacc776f7b6ca43a6dde59f7355f52a11b9ac72f5 (patch)
tree140eef1d91760a0348d430f94b6bd21c7c1fc40d /modules/gdscript/gdscript.cpp
parentb284cb908ab5ca51099cc1e1b75689cacccfa229 (diff)
parentbf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (diff)
downloadredot-engine-acc776f7b6ca43a6dde59f7355f52a11b9ac72f5.tar.gz
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r--modules/gdscript/gdscript.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 7943cf7469..5409b3ff79 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -900,7 +900,7 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -1164,8 +1164,8 @@ void GDScript::_init_rpc_methods_properties() {
while (cscript) {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
- MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config();
- if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ Multiplayer::RPCConfig config = E->get()->get_rpc_config();
+ if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
config.name = E->get()->get_name();
if (rpc_functions.find(config) == -1) {
rpc_functions.push_back(config);
@@ -1185,7 +1185,7 @@ void GDScript::_init_rpc_methods_properties() {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1541,7 +1541,7 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}