diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-05-01 13:53:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-01 13:53:55 +0200 |
commit | d883b90988c3b5f729bb7687e239f3095847dae5 (patch) | |
tree | ab6b34317b30fa66476581e8245b8fc9dcd8b651 /modules/gdscript/gdscript.cpp | |
parent | c7e662199fbb7d8d688cfcd1bdb52cbbfafb3679 (diff) | |
parent | 4d8a3839d0a37203359683577d45a1f1ead84458 (diff) | |
download | redot-engine-d883b90988c3b5f729bb7687e239f3095847dae5.tar.gz |
Merge pull request #38105 from AndreaCatania/AndreaCatania-patch-2
Removed noisy ERR check from Multiplayer API.
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 98366f7957..0316581604 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -638,12 +638,12 @@ uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const { } StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); + if (p_rpc_method_id >= rpc_functions.size()) return StringName(); return rpc_functions[p_rpc_method_id].name; } MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + if (p_rpc_method_id >= rpc_functions.size()) return MultiplayerAPI::RPC_MODE_DISABLED; return rpc_functions[p_rpc_method_id].mode; } @@ -665,12 +665,12 @@ uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const { } StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); + if (p_rset_member_id >= rpc_variables.size()) return StringName(); return rpc_variables[p_rset_member_id].name; } MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED); + if (p_rset_member_id >= rpc_variables.size()) return MultiplayerAPI::RPC_MODE_DISABLED; return rpc_variables[p_rset_member_id].mode; } |